acciodog:

isn’t it cool how some phobias are unquestioned and considered “normal”, like fear of heights or spiders, but mention that you have social anxiety or a fear of driving and people immediately jump to “why? what’s so scary about that? that makes no sense??????” and by it’s cool i mean it’s really fucked up because all phobias are irrational it doesn’t need an explaination that’s what makes it a pHOBIA

College kids literally don’t care about walking in the way of cars at school because we’re like “hit me i don’t care pay my tuition.”

"Hit me my thesis is due in 12 hours and I haven’t started it"

"Hit me I have a final in an hour and I didn’t study"

"Hit me I’ve been on a 24 hour drinking binge and I’m invincible"

"Hit me. You’re a university vehicle and I’ll get free tuition."

"Hit me I feel like a failure anyway"

(via infelicific)

quasi-normalcy:

herotterness:

jaclcfrost:

in all my years that i have been on this earth i have not played spin the bottle once. does this mean that i’ve never actually lived? do a lot of people actually even play spin the bottle? or is its importance and prevalence stretched and exaggerated in media? these are the questions of the hour

Are teen parties with alcohol and red solo cups even real?!!?!

Has anyone ever participated in a food fight?!?

kaonashizen:

bleu:

look , i literally can’t stress how cute this deleted parks and rec scene is and im about to lose my fucking shit.

Im in love with Chris Pratt

mshobo:

chirart:

prokopetz:

phiasmir:

theanimatedraccoon:

missblackglass:

bands-and-anime:

missblackglass:

datsweetberrypunch:

scarecrows-art:

poppunklovesongs:

knee-say:

"I loved you, always.”

going to comment a little on this game: the overseeing voice talks as if it owns you, and defies your free will. if you follow its orders, you are praised, and the worldview becomes sharper and more detailed. if you don’t, you are chastised, and the world becomes more vague and difficult to navigate, but also more colourful and loud. it’s odd, and sort of eerie, but definitely interesting. take it as you will.

This game really unsettles me. It unsttles me that my first choice to obey, and when I played again and disobeyed, I got really emotional really fast. Failure hurt me more the more I disobeyed. It was… interesting to experience.

i’ve always said we are trained to obey more than to think.

holy shit. i reblogged this the first time without playing. then i played in and it is terrifying. i very much like this, but it will give you intense feelings. 

What’s the game??

you obey everything the game tells you too, even jumping into barbs and basically killing yourself. if you dont youre chastised and even the scolding is terrifying

So, essentially, it’s a game that illustrates what it’s like to be in an abusive parents or an abusive relationship - and how it affects you emotionally. That is horrific and ingenious - the next time someone negates the affects of emotional abuse, I’ll take them to this game and let them come to their own conclusions.

This game absolutely gets it. The most solid and reliable degradation is a gendered insult. The more you obey and co-operate, the better understanding you seem to have of your word, and things seem easier. But what really gets me is the contradiction. You are not allowed to have the correct answer. Are you a boy or a girl? The answer is no, I will give you the answer. even towards the end, your “praise” is “no, I will give you the answer. You earned this answer, but it is given to you by me.” Disobeying makes the world frightening and confusing and difficult, but beautiful in a world devoid of flavour.

Not just a gendered insult, either. The nameless voice that directs the player’s actions is supposed to be a hateful, abusive monster, and when the game’s designers asked themselves “okay, what’s the most degrading, dehumanising thing this voice could possibly do to the player?”, the answer they came up with was “deliberately misgender them”.

Played it both ways — one where I implicitly obeyed everything and the other where I defied wherever I could.

Both endings are abrupt and without any sort of contextual resolution. When you obey, you’re praised and you’re given a clear landscape and what appears to be a coin (so a reward), but with the clear knowledge everything is at the behest of the voice, who is so very pleased to own you. When you play the game defyingly, the voice that smugly tells you that it will make you beg ends up being the one that begs at the end. “Why do you hate me? I loved you.” “Where will you go? Will you stay close?” You’re given the choice between going and staying. If you choose to go, you’re given an unending corridor to walk through filled with the colorful glitchy distortion obscuring everything. It ends as you walk down it.

On one hand, you’re given the world you know, with all your needs met, but none of the will. On the other hand, you’re given a world of opportunity that’s entirely yours but it’s undefined, unknown, and unending.

It’s definitely an emotional experience.

Reblogged from mshobo

deathbymorning:

eggsnogging:

in my senior drama class i had to play gordon ramsay for a film project but we could only film in school so we had to try to find a closed off room to use. the thing is the room wasn’t exactly soundproof and apparently someone heard us and that’s the story of how the vice principal and four freshmen walked in on me wearing a chef’s hat and yelling at my friend because her squid was so raw i could still hear it telling spongebob to fuck off

did you get an A

  • tv: white girls are beautiful!
  • magazines: white girls are beautiful!
  • media: white girls are beautiful!
  • society: white girls are beautiful!
  • white feminists: (white) girls are beautiful!
  • black girl: black girls are beautiful!
  • white feminists: UMMMM EXCUSE ME???? DON'T YOU MEAN ALL GIRLS ARE BEAUTIFUL????